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The last guardian gameplay trailer
The last guardian gameplay trailer











the last guardian gameplay trailer
  1. The last guardian gameplay trailer how to#
  2. The last guardian gameplay trailer simulator#

He won’t leave your side, but he’s just as afraid of the world as a new, fluffy puppy walking outside of his pen for the first time.

The last guardian gameplay trailer simulator#

It’s a moving moment for sure, one where he’s thanking you for saving his life instead of hurting him like the rest of your people.įrom this moment forward, The Last Guardian becomes a puppy training simulator as Trico develops an uneasy sense of trust towards you. Here, you’ll get the opportunity to pat his nose for the very first time. This beginning process comes to an end when you’re knocked out again by him only to wake up the next day with Trico staring down at you intently to make sure you’re all right. When you wake back up, he’s a little more used to your presence and starts to eat some of the food you bring him while you continue to remove the spears and help him along the road to recovery. Instead of simply being threatened by the beast however, you’re prompted to try and remove the spears from its body - at which point he slams you against the wall in confusion and knocks you out. You wake up in a cavern in control of a young, unnamed boy who is trapped with a large man-eating beast named Trico.

the last guardian gameplay trailer

The Last Guardian is basically built to frustrate the hell out of you, but in doing so it creates one of the most believable bonds you’ll probably ever see between human and animal in a video game.įrom the second the game kicks off, The Last Guardian is hard at work building this very relationship. “I actually go back in time to when I was a young boy, when I was a child, and so it’s really tracing back childhood memories, and trying to recall what I was feeling at that time, or what I did, or how was I introduced to these themes or thoughts and feelings.T he Last Guardian is one of the most frustrating and rewarding video game experiences I’ve seen over the past few years, mainly because of the way it approaches core gameplay mechanics. What to make of the boy and beast? Is Trico the eponymous custodian? Of something literal or ephemeral? Or is the last guardian the boy himself? “There have been changes in my personal life, but my recent adult life seems weird, having a career in the industry,” says Ueda when asked what inspired the character you play as. It just ends up being that that’s something that works well with the ideas and the direction that I like to take things.” But there’s something I want to leave an impact or impression of, to perhaps move anyone who comes in contact with my games. “It’s not that I’m always conscious, like always thinking that this has to be the theme of the game. “What I would like people to feel is that there’s beauty in sadness,” explains Ueda. The puzzles in The Last Guardian are, but they’re also ways of referencing the broader themes Ueda’s interested in. It’s also, as in Ueda’s earlier works, about conveying more than mere gameplay ideas. “The player will start to slowly understand, as a game you will start to visually see these cues, or whether it’s just the behavior of the beast, or the boy, you’ll start to see this sort of communication form in maybe a faster way than the early stages of the game,” says Ueda. There’s a kind of compound heuristic interest to that playing curve, too. “These are things you’ll learn along the way, and then be able to have that closer communication and bond with the beast.” “That signals the player, the boy, ‘Okay, now I’ve learned that by bringing him these barrels, he went for it, and now that he’s happy, maybe there’s a different expression that I get to see,'” explains Ueda. And you’ll quickly notice that Trico’s eye color changes when barrels are near, one of the many nonlinguistic cues. “It’s basically his snack, it’s something Trico wants, like giving dog snacks to your dog,” says Ueda. In the demo, which chronicles the boy’s initial encounter with Trico (that’s the beast’s name), you can pick up barrels filled with who-knows-what to get its attention.

the last guardian gameplay trailer

Establishing and growing relationship at first involves conveying to the creature that you’re worthy of trust.

The last guardian gameplay trailer how to#

Not with words, but through actions or sometimes simple gestures as you work to figure out how to entice the creature to cooperate and help you both bypass obstacles. But to do that, you have to first figure out how to communicate with the creature.













The last guardian gameplay trailer